Saturday, May 25, 2013

Ghost of Thornton Hall Walkthrough

This walk through does not contain every conversation you'll need to have. Talking to characters does not always necessarily change the course of the game. So just because conversations are not mentioned, doesn't mean that you can't/don't need to talk to them. That can be done on your own, whenever you feel like you need to talk.


At the start of the game, the phone rings. Once Nancy's done rolling over, pick up the phone. The conversation with her, and the ferryman, are automatic. When both conversations are complete, move yourself forward onto Blackrock Island.

Walk straight to the house. You will be stopped by Colton. During this conversation, he will give you Jessalyn's phone. It's dead, and the charger is mangled. You'll need to find another way to charge it.

When the conversation with Colton is through, walk over to the other side of the porch, towards the porch swing. When you turn around, pick up the hammer:
Go inside, and then go through the double doors to your right. Talk to Clara. During the conversation she will give you a phone number. Add it to your inventory.

Look around the parlor. Read the books on the mantle, look at the three portraits, and look at the tea table. From the table, grab the cluster of oranges and a napkin..

Exit the parlor and go right. Observe the portrait of Beauregard Thornton in the foyer. Continue to the double doors on your left, into the showroom. Grab the paint thinner.

Go to the table in front of you and read the electric manual, to figure out what you need in order to find an alternate way to charge Jessalyn's phone. It tells you that you need potatoes or oranges, pennies, nails, and alligator clips.

Use the hammer to remove the nails from the wooden beam next to the jar of alligator clips.
Get the pennies from the jar by the projector.

Once you've collected everything, go to the jar of alligator clips on that first table and click on it. First place the oranges, then the nails, pennies, and clips... and voila! Now to just let the phone charge.

Also on the first table (on the right) is a rolled up canvas. Pick it up.

Head towards the back of the Showroom and pick up the cotton picker and the spade.

Also read the plaque on the door and look at the scale next to it. You cannot open this door, or one of those creepy tools will fall and force you into a second chance.

Go outside and towards the front gate. Turn left to go to the cemetery. You will be pulled into a conversation with Wade.

Once the conversation is complete, look at the gravestones. Wade will have something to say about most of them.

Notice that the crypt is locked.

Leave the cemetery. 

Once you're back out to the main ground, if you look straight once exiting the cemetery, you'll see a little pillar with a "T" carved into it. To the side of it is a piece of paper. Pick up the scavenger hunt list:
Go back to the house and go up stairs.

Find the missing portrait: As you make your way upstairs, place the missing painting you found in the empty frame (to your right).

To your left there will be a dresser. Grab the bag of cotton.

Find the package that Savannah had sent: You will find Savannah's package on a table to the left, by the sleeping bag. Read the book, and add the EMF Reader to your inventory.

If you turn around, you will a portrait and a book on a sofa. Read the book. There are also two hallways from where you are standing. The one to the right will lead you back to the stairs, so go to the left.

Notice the locked door at the end of the hall.

Find out what the smudge on Clara's portrait is hiding: When you turn back, look at the portrait of Clara on your left. Nancy will say something about a smudge, and that there might be something underneath it. Pull the napkin out from your inventory, and then the paint thinner. Put the paint thinner on the napkin, and then rub it on the painting until what's hidden is uncovered.

Charge Jessalyn's Phone: Head back to the showroom and look at Jessalyn's phone. It should be charged, but locked.

See if Addison remembers anything from her night at Thornton Hall: Give Addison Hammond a call. With everything you've accumulated through this point, you should be able to get her to tell you everything she knows.

Find the tombstones that were uncovered in Clara's portrait: Go to the fountain in the graveyard. There's a grassy patch off to the left. Click on it and uncover the two hidden stones:
Go talk to Wade.

Complete the epitaph hunt Jessalyn and Addison were working on: Addison tells you that the password for Jessalyn's phone is the answer to the epitaph hunt. Use the list you found to complete it. "W" = words (names included), and"L" = letter in the word. The books throughout the mansion should help you figure out who the clues are, in relation to Jessalyn.
  • Amateur: Nana (Sarah Emma Thornton), Grandma (Rosalie Thornton), Ghost (Charlotte Thornton), Dodge (Rodger Drummonds Thornton), HT (Harper Thornton), VT (Virginia Thornton), Karenina (Marianna Thornton), Victims (Fifty-Four Souls), and LA (Luther Atchison)
  • Master: Grandma (Rosalie Thornton), RN (Ruby Newton), Dodge (Roger Drummonds Thornton), VT (Virginia Thornton), Victims (Fifty-Four Souls), Nana (Sarah Emma Thornton), LA (Luther Atchison), and Ghost (Charlotte Thornton)
Go back to the house. When you go inside, you'll hear "eerie singing." Go upstairs, and see that someone left you a note on the table, next to your package from Savannah. The note tells you that someone wants you to meet the ghost.

Go to the showroom to unlock Jessalyn's phone.

Figure out Jessalyn's phone password: (Amateur) = VWRMYFITS, or (Master) = PRDRYRIW.

Listen to the recordings on Jessalyn's phone: Go to the "journal" icon on Jessalyn's phone, and listen to all the recordings.

Locate what Jessalyn and Addison dropped through the floorboards: On the recordings, the girls mentioned something about an object falling through the floorboards. Go into the parlor. Clara will be gone, so you can get it:
Figure out the message in the paper you found under the floorboard in the parlor: The goal of the puzzle is to spell out a color without crossing a path you've already taken, and ending at the *. If you trace it backwards, you'll probably notice that "yellow" is the color that they're going for. Once you've completed the first part, the next part is to draw a path through all the yellow squares. In this one, you still cannot cross the same path twice, but you can cross through icons with different colors. Your job is to still end at the *.
Follow the instructions in the note to meet the ghost: Take a second napkin from the tea table. The note also told you to, "recite a rhyme with dreadful meter where the dreadful meter is at its peak." You're supposed to use the EMF Reader to find the point with the highest reading. The place you need to go is the black door of the showroom. Stand in front of it, pull out the EMF Reader, select the napkin from your inventory, and then find the correct verse to recite.

During your conversation with Harper, take the note she gives you. After she kicks you out, look at it.

Solve the riddle in the note that Harper gave you: Harper said, "To find me again, look to the portraits." If you go up to the portraits, and you look hard enough, you can see the outlines of letters in the paintings. Get your paint thinner-covered napkin and reveal the letters on Beauregard, Hiriam, Jeb, Sarah Emma, Marianna, Jackson, and Franklin's portraits. Drag the letters to then unscramble the letters. It should say, "COTTON GIN, GET SEEDS, BALANCE SCALES."

Go to the cotton gin in the showroom.

Fix the cotton gin: (Amateur, Master coming soon)
Find some cotton seeds: Select the sack of cotton from your inventory and click it on the cotton gin. Add the seeds to your inventory.

Using all of the seeds, find a way to balance the scales: Go to the scales by the back door of the showroom, and try to balance it.
  • Amateur: 1 on #5, 3 on #4, 1 on #1, and 3 on #6
  • Master: 3 on #6, 2 on #3, 4 on #1, 2 on #2, 2 on #5, and 2 on #7
Find a way to get back into the room where Harper's hiding: Once you've opened the door using the seeds, continue down the passage.

Search the tunnel leading from the workshop: You'll find a backpack when you reach the end of the passage way. Pick it up, and look inside of it. Put the "Thornton Family Tree" and the key part in your inventory, eat the KoKo Kringle (of course!), and look at the sheet of paper with wedding notes on it.

Talk to Harper.

Explore the cellar: There's lots to see in here. Make sure to get the colored tiles from the wine rack, to see the note in the dusty book (behind the used-to-be sitting area), the barrels, the dismantled cart (on the opposite side of the cellar from the barrels), and the little passage that branches off from the cellar to a big metal door. Open the panel on it, and notice that there's a piece missing.

Go back to the parlor and talk to Clara; ask her about her dad, and, even though she told you not to... tattle on Harper. After you get chewed out in the cellar because of Harper's "vanishing act," go back and talk to Clara.

Once the conversation is over, go upstairs. There should be a new note for you.

If you go to Charlotte's room's door and try and use the key you found, you'll notice that it doesn't quite work yet.

Follow the instructions from the note that mentions glass vessels: Return to the cellar, and go to the wine rack. Amateur, BILEO; Master, CFINBK.
Explore the tunnel that opened when you triggered the secret door using the bottles: Kinda self explanatory. Go to the secret door that opened to the right of the wine rack. Go up to the top and then listen to Colton's conversation. When it gets quiet, turn around, and pick up the pink digital camera you see to the left of the opening.

Check out the photos on the camera you found.

Leave the tunnel. Something won't feel right, so Nancy will say that she needs some rest.

You'll have a short, automatic conversation with Bess and Ned. When it's done, pick up the newest letter that's been left for you.

Walk up to the parlor door. Listen to what Clara's saying.

Now walk out the front door. Or... try to at least. Colton will be having another conversation. Listen, and then go outside. Colton will pull you into a conversation.

When you're done, walk towards the porch swing.

Check out the column from the camera's picture library: Click the ivy covered column, remove it, reveal the snake shaped carving, and then click it so that Nancy can copy it. Remember the riddle.

Check out the odd dirt floor from the camera's picture library: Return to the tunnel that you opened by using the glass vessels. Once you get there, click where the animal skeleton is, and then get the spade out of your inventory and dig.

Unfortunately for you, it's locked.

Leave the tunnel.

Check out the barrels from the camera's picture library: You remember all the barrels, yes? Go back and pull the handle. Go through the passage that it opens. You'll see that it opens up to the hall that Charlotte's room is in.

Check out the stone marker from the camera's picture library: Go outside and go to the pillar, where you found the scavenger hunt list.

Pull the branches aside.

Find the ruins where Charlotte died: Walk down the path that you just discovered.

Explore the ruins: See the puzzle on the fountain, use the cotton picker to get the key down the stairwell, and get the film reel.

Open the odd tiled puzzle on the fountain: Use the paper that Wade gave you as a guide.

Find a way into the crypt: Use the key you found in the ruins to unlock the crypt.

Take a flower.

Find the bird plate on the empty wall.

Read the newspaper.

Find the window mentioned in the recording of Jessalyn and Addison: Observe the stain glass window in the crypt.

Figure out what's hiding in the stained glass window: The point of the puzzle is to arrange the pieces of the window so that every color in a piece is touching the same color on another piece. If a piece has a fancy metal design on it, that means that that piece is fixed.
Follow the instructions on the flower note pt. 1: Leave the crypt and go to the statue in the middle of the cemetery. Leave the dead flower you got from the crypt at the base. Leave the cemetery.

Return to the house. As you enter, you'll hear singing. Go upstairs and find the note that talks about someone getting away.

Find a way to watch the movie on the old reel you found: Go to the showroom. Use the old projector. While you're watching it, you'll be interrupted by Clara.

Return to the showroom. There's still a little clip left on the film.

Follow the directions on the note, and try to discover who's sneaking around: Go to the cellar, and take the passageway that leads to the upstairs hallway. Watch what happens.

See what Wade was up to near Charlotte's bedroom: Exit the passage and pick up the key that Wade dropped.

Follow up on images that were spliced into the movie: Return to the ruins, and observe the red wallpaper on the left wall. In order to get to it, you'll need to stack objects from the upper left-hand corner. I didn't get a picture, but I stacked these items in this order: the plank of wood, all the rectangles, all the squares, and then one triangle. This is one of the easiest ways, but it's not the only way. This puzzle, however, is touch sensitive. So be careful when placing objects--they can fall. Once you're up, pull back the wallpaper.

When she copies down the image, part of the ceiling will start to fall. Back up. Don't worry, you can still go back and look at the wall. Remember the rhyme.

Go to the cemetery.

Find Beauregard's grave (in the front row on the left when you are standing at the front of the cemetery, the one on the far left). Click on the bottom of it to wipe off the dust. Note the colors and their order.

Find Ethel's grave: Now that you have the Thornton Family Tree, you can use it to locate Ethel's grave. Her gravestone is the first one in the second row on the left; it ends in "May Newton." Note the date on it.

Follow the instructions on the flower note pt. 2: Return the statue, an pick up what's been left for you.

[Complete] Exploring the crypt & Find a way to use the snake/star/bird design: Now is the time to put those designs to use.

  • The bird plate is already on it's correct coffin (#1 in row 2). Complete the puzzle. Take the strips of paper.
  • The snake's riddle was, "The first of its kind across the bottom." The second coffin on row 3 is the first coffin with two handles on it. You have the snake plate in your inventory; place it on #2 in row 3. Take the key part.
  • Find the star plate on #3 in row 3. Click the brown button next to add it to your inventory. Place it on #2 in row 1 ("Two handles pull out the box to which the star belongs. From the middle it shines, rising above them all"). Take the locket.
You don't have the flower plate yet.

Find a way to enter the room at the end of the hall: Now head back to the house and to Charlotte's room. Use the completed key to unlock the puzzle. It's just like the one in the ruins.
Explore Charlotte's bedroom: Be sure to read the journal, get the key from the jewelry box, and see the party invitation (also from the jewelry box). Also, look at the front of the jewelry box. Tiles are missing. Use the ones in your inventory to fix it.

Figure out the importance of the name Beauregard: The tiles on Charlotte's jewelry box are the same colors as those on Beauregard's grave. On Amateur, there are only four colors to use (purple, dark green, dark blue, light blue). On Master, there's five (purple, light green, dark green, light blue, dark green). The goal of the puzzle is to make a path from the top left corner to the top right corner by using the pattern given to you on the grave.

Use the tiles on the jewelry box to open a secret compartment: (Amateur, Master coming soon)
Figure out the code within the clocks in Charlotte's room: Use the paper that you got from the secret compartment in Charlotte's jewelry box to figure out the clocks puzzle. It basically tells you to set them all to twelve... but what you'll notice is that the clocks move at a different pace and land on different times.
The easiest thing to do is start the clocks moving from twelve and to see where they land, so that way you know just how far they all move.
The solution that I received (on Amateur) after setting them all to 12:00 is to set them to 6:00, 12:00, 9:00, 6:00, and 9:00.

Explore the passage that you opened in Charlotte's bedroom: Go down to the end and open the slot and spy on Clara.

Go into the parlor and talk to Clara.

Figure out what's inside the buried box: Use the key you found in Charlotte's jewelry box to open the box underneath the deck. Here is where Ethel's grave comes into play: you need to spell out the date that was listed on her stone.

  • Amateur: The date is 1/13/1933... Go left, right, left, right, left, right, left, right.
  • Master: The date is 3/14/1933... Go right, right, right, left, right, left, left.
Take the flower plate.

Leave... or at least try. Nancy will get sleepy again, and when you come to, you'll be talking with Ned and Bess again.

Head to the cemetery when you're done talking to them.

Find the secret in Franklin's memorial: Stop by the statue and look at the plaque. This is Franklin's memorial. Charlotte's journal mentioned that the first (1) and seventh (8) numbers have relevance in trying to open the big door in the cellar.

Find a way to use the flower design: Go into the crypt and put the flower plate on coffin #3 in row 2 (the flower note shows you where to put it). Take the token.

Find a way to unlock the door in the tunnels: Place the "6" token you just got from the flower coffin in the open spot. Charlotte's journal said that, for Amateur, each side needs to be equal 18. For Master, the top/bottom edges are equal to 25, and the sides are equal to 15.
Find Jessalyn

Find a way to help Jessalyn: Simply talk to her.

Go to the passage way in Charlotte's bedroom and wait for Clara to leave.

Unlock Clara's briefcase before she returns:
Find the necklace that Jessalyn needs and bring it to her: Once you've gotten the necklace from the briefcase, return to Jessalyn.

Find the locket that Jessalyn needs: You may or may not have this already. Regardless, I will remind you that it is in the star coffin in the crypt.

Find a way to open the locket: Use the paper you found in the fountain at the ruins to open the locket.
Mom = Marianna, 1867 = Hiriam, and Wright = Emeline (you can figure this out using the family tree you have in your inventory).

After Jessalyn reads what was inside, she'll freak out and leave. Pick up the note that was left on the generator, read it, and put it in your inventory.

Go talk to Colton. He'll give you a sheet of paper.

Return to the tunnels in the cellar. It's too dark... Nancy will say something about it, and suggest finding a way to light it up.

Go to the generator.

Get the generator working again: 
To get the right panel up, go: right (7 times), down (2), left (1), down (4), right (1), up (1), down (1), left
(1), up (2), right (1), down (1), right (1), down (2), left (4), up (4), left (2), up (3), and right (2). 
Now, to go back. Go: left (2 times), down (3), right (2), down (4), right (4), up (2), left (1), up (1), left (1), up (3), right (1), up (1), left (3), and down (1) and into the hole.

Find the missing symbol: Now you can hunt. As I later realized, the symbols are all numbers, normally and inversed, to make a symbol. So you're looking for two sixes... and viola!
Use your spade to dig on it.

Open the safe: (Tiles, pegs)
  • Amateur: Slide tiles right, up (2), right, down, left (2), up, right, down, left, down, right (2), up, left.
  • Master: Slide the tiles right, down, left, up, right (3), down (3), left, up, right, down, left, up (2), right, down, left, up (2), right, down, left (3), down, right (2), up, left, down, right (2), down, left, up, left, down, right, up, right, down, left (3), up, right (2), up, left (2), down, right (2), down, left (2), up (3), right (2), down, right, up, left, down, left, down, right (2), up (2), left, down, right, down, left, up, right, up, left, down.
Discover the secret of the locket's contents: Look at what's inside the safe.


Escape the burning building. Save yourself, or risk saving others: Go back the way you came in, through the cellar. You'll run into Harper and Jessalyn. You can choose to save everyone, or just yourself.

Hopefully you choose to help them, but ya know. Whatever.

Help Jessalyn find a way to get Harper safely out of the building: There are 4 parts around the cellar to make a wheelbarrow (2 wheels, a set of handles, and some bolts).

Rescue Clara from the fire: If you choose to save Clara, you'll be locked into Charlotte's room. The only other way out is through the passageway you found, behind the picture. But it's locked again. Do what you did the first time, and set all the clocks to twelve. This time, when the clocks are done, set them to 9:00, 4:30, 7:30, 6:00, and 12:00.

CONGRATULATIONS! You have completed the Ghost of Thornton Hall! Thanks for visiting, and I'll see you again for The Silent Spy!


  1. I am completrly unable to dig. Whether I click or drag spade around

  2. This walkthrough is not complete

    1. If you'd like to elaborate, I will gladly fix it :)

  3. I am not able to go back to the cellar blocked by the bottles. I went in once, found the camera, but now you can't push the bottles. Any ideas?

  4. How do I get the clocks set the hands won't move I've clicked on them many times

  5. where is that canvas you were talking about